How To Play Xbox Games On Mac

We've prepared some examples to make it clear. Remap Xbox controller while you play first-person shooters and action-RPGs. These two types of games have a lot in common while you remap the controller. Sticks will work well as WASD and camera movements. Xbox controller face buttons (XYAB) can serve as menu, character profile, and other managing. How to use the Xbox 360 controller on Mac. Not many of us know it, but there could be a handy use for all those old Xbox 360 or Xbox One controllers lying around. But, before you get set up, you need to have the correct hardware installed on your Mac to enable connectivity. First of all, you will need either a wired or wireless.

A Gamepad is narrowly defined as a Device with two thumbsticks, a D-pad, and four face buttons. Additionally, gamepads usually have two shoulder and two trigger buttons. Most gamepads also have two buttons in the middle.

A gamepad can have additional Controls, such as a gyro, which the Device can expose. However, all gamepads are guaranteed to have at least the minimum set of Controls described above.

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Gamepad support guarantees the correct location and functioning of Controls across platforms and hardware. For example, a PS4 DualShock controller layout should look identical regardless of which platform it is supported on. A gamepad's south face button should always be the lowermost face button.

NOTE: In case you want to use the gamepad for driving mouse input, there is a sample called Gamepad Mouse Cursor you can install from the package manager UI when selecting the Input System package. The sample demonstrates how to set up gamepad input to drive a virtual mouse cursor.

Controls

Every gamepad has the following Controls:

ControlTypeDescription
leftStickStickControlThumbstick on the left side of the gamepad. Deadzoned. Provides a normalized 2D motion vector. X is [-1.1] from left to right, Y is [-1.1] from bottom to top. Has up/down/left/right buttons for use like a D-pad.
rightStickStickControlThumbstick on the right side of the gamepad. Deadzoned. Provides a normalized 2D motion vector. X is [-1.1] from left to right, Y is [-1.1] from bottom to top. Has up/down/left/right buttons for use like a D-pad.
dpadDpadControlThe D-pad on the gamepad.
buttonNorthButtonControlThe upper button of the four action buttons, which are usually located on the right side of the gamepad. Labelled 'Y' on Xbox controllers and 'Triangle' on PlayStation controllers.
buttonSouthButtonControlThe lower button of the four action buttons, which are usually located on the right side of the gamepad. Labelled 'A' on Xbox controllers and 'Cross' on PlayStation controllers.
buttonWestButtonControlThe left button of the four action buttons, which are usually located on the right side of the gamepad. Labelled 'X' on Xbox controllers and 'Square' on PlayStation controllers.
buttonEastButtonControlThe right button of the four action buttons, which are usually located on the right side of the gamepad. Labelled 'B' on Xbox controllers and 'Circle' on PlayStation controllers.
leftShoulderButtonControlThe left shoulder button.
rightShoulderButtonControlThe right shoulder button.
leftTriggerButtonControlThe left trigger button.
rightTriggerButtonControlThe right trigger button.
startButtonButtonControlThe start button.
selectButtonButtonControlThe select button.
leftStickButtonButtonControlThe button pressed when the user presses down the left stick.
rightStickButtonButtonControlThe button pressed when the user presses down the right stick.

Note: Buttons are also full floating-point axes. For example, the left and right triggers can function as buttons as well as full floating-point axes.

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You can also access gamepad buttons using the indexer property on Gamepad and the GamepadButton enumeration:

Gamepads have both both Xbox-style and PS4-style aliases on buttons. For example, the following four accessors all retrieve the same 'north' face button:

Polling

On Windows (XInput controllers only), Universal Windows Platform (UWP), and Switch, Unity polls gamepads explicitly rather than deliver updates as events.

You can control polling frequency manually. The default polling frequency is 60 Hz. Use InputSystem.pollingFrequency to get or set the frequency.

Xbox

Increased frequency should lead to an increased number of events on the respective Devices. The timestamps provided on the events should roughly follow the spacing dictated by the polling frequency. Note, however, that the asynchronous background polling depends on OS thread scheduling and can vary.

Rumble

The Gamepad class implements the IDualMotorRumble interface that allows you to control the left and right motor speeds. In most common gamepads, the left motor emits a low-frequency rumble, and the right motor emits a high-frequency rumble.

Note: Only the following combinations of Devices/OSes currently support rumble:

  • PS4, Xbox, and Switch controllers, when connected to their respective consoles. Only supported if you install console-specific input packages in your Project.
  • PS4 controllers, when connected to Mac or Windows/UWP computers.
  • Xbox controllers on Windows.

Pausing, resuming, and stopping haptics

IDualMotorRumble is based on IHaptics, which is the base interface for any haptics support on any Device. You can pause, resume, and reset haptic feedback using the PauseHaptics, ResumeHaptics, and ResetHaptics methods respectively.

In certain situations, you might want to globally pause or stop haptics for all Devices. For example, if the player enters an in-game menu, you can pause haptics while the player is in the menu, and then resume haptics once the player resumes the game. You can use the corresponding methods on InputSystem to achieve this result. These methods work the same way as Device-specific methods, but affect all Devices:

The difference between PauseHaptics and ResetHaptics is that the latter resets haptics playback state on each Device to its initial state, whereas PauseHaptics preserves playback state in memory and only stops playback on the hardware.

PlayStation controllers

PlayStation controllers are well supported on different Devices. The Input System implements these as different derived types of the DualShockGamepad base class, which derives from Gamepad):

  • DualShock3GamepadHID: A DualShock 3 controller connected to a desktop computer using the HID interface. Currently only supported on macOS. Doesn't support rumble.

  • DualShock4GamepadHID: A DualShock 4 controller connected to a desktop computer using the HID interface. Supported on macOS, Windows, UWP, and Linux.

  • DualShock4GampadiOS: A DualShock 4 controller connected to an iOS Device via Bluetooth. Requires iOS 13 or higher.

DualShock4GamepadHID implements additional, DualShock-specific functionality on top the general support in the Gamepad class.

  • SetLightBarColor(Color): Used to set the color of the light bar on the controller.

Note:

  • Unity supports PlayStation controllers on WebGL in some browser and OS configurations, but treats them as basic Gamepad or Joystick Devices, and doesn't support rumble or any other DualShock-specific functionality.
  • Unity doesn't support connecting a PlayStation controller to a desktop machine using the DualShock 4 USB Wireless Adaptor. Use USB or Bluetooth to connect it.

Xbox

Xbox controllers are well supported on different Devices. The Input System implements these using the XInputController class, which derives from Gamepad. On Windows and UWP, Unity uses the XInput API to connect to any type of supported XInput controller, including all Xbox One or Xbox 360-compatible controllers. These controllers are represented as an XInputController instance. You can query the XInputController.subType property to get information about the type of controller (for example, a wheel or a gamepad).

On other platforms Unity, uses derived classes to represent Xbox controllers:

  • XboxGamepadMacOS: Any Xbox or compatible gamepad connected to a Mac via USB using the Xbox Controller Driver for macOS.

  • XboxOneGampadMacOSWireless: An Xbox One controller connected to a Mac via Bluetooth. Only the latest generation of Xbox One controllers supports Bluetooth. These controllers don't require any additional drivers in this scenario.

  • XboxOneGampadiOS: An Xbox One controller connected to an iOS Device via Bluetooth. Requires iOS 13 or higher.

Note:

  • XInput controllers on Mac currently require the installation of the Xbox Controller Driver for macOS. This driver only supports USB connections, and doesn't support wireless dongles. However, the latest generation of Xbox One controllers natively support Bluetooth. Macs natively support these controllers as HIDs without any additional drivers when connected via Bluetooth.
  • Unity supports Xbox controllers on WebGL in some browser and OS configurations, but treats them as basic Gamepad or Joystick Devices, and doesn't support rumble or any other Xbox-specific functionality.

Switch

The Input System support Switch Pro controllers on desktop computers via the SwitchProControllerHID class, which implements basic gamepad functionality.

Whether you’re trying to no-scope that enemy on COD or score a last-minute slam-dunk on NBA, the touchpad just doesn’t do it.

So, we thought we’d share the best tips on how to connect an Xbox 360 controller to your Mac, to make them tense gaming moments a little easier.

Before you do: Clean up your Mac

BUT, before we get into all the juicy techy stuff, let’s remind you of how beneficial cleaning up your Mac can be.

Before installing any new hardware, it’s important to have an un-cluttered file space so the new software can run efficiently, and you can keep an eye on what’s where.

With CleanMyMac X, it’s easy. It’s one-click cleaning approach and powerful scanning means you can swiftly dispose of useless documents and apps which may be slowing your Mac down.

So, to get optimal controller connectivity, you should download CleanMyMac and tidy up your digital space – prior to any installations. Now, onto how to use an Xbox 360 controller on a Mac.

How to use the Xbox 360 controller on Mac

Not many of us know it, but there could be a handy use for all those old Xbox 360 or Xbox One controllers lying around. But, before you get set up, you need to have the correct hardware installed on your Mac to enable connectivity.

Here’s how.

First of all, you will need either a wired or wireless Xbox controller. Both work fine, but for all those passionate gamers with a tendency to erupt, a wireless device would be best to save any damages to wires (or opponents). These wireless receivers can be bought for around $20 on Amazon, and can handle up to 4 Xbox 360 controllers.

Free Drivers

Obviously, Macs don’t have an in-built driver for Xbox controllers as Apple are in no way affiliated with Microsoft. Similarly, Microsoft doesn’t supply drivers for Mac users for their hardware, which leaves us wanting users having to find our own way.

So back in 2006, it was music to gamer’s ears to hear that Tattie Bogle had developed their own driver free of charge to users across the gaming globe. However, this driver hasn’t been updated since 2012, and is therefore sticky when it comes to compatibility with MacOS X.

For a more streamlined approach to this conundrum, download GitHub’s free driver – it’s maintained and updated frequently and is free to all Mac users.

1. Install the driver

After opening the GitHub link, double click on the DMG file visible under ‘Assets’. This will start the installing process, where you will have to follow the appropriate instructions.

Remember though, as with any new program installation, it will reboot your Mac, so don’t panic. After the restart, you should be able to find ‘Xbox 360 Controllers’ in the system preferences.

2. Connect the Xbox 360 Controller to your Mac

Now you’ve installed the driver, the next step is to connect the controller, which is simple and only needs to be done once.

  • Firstly, you need to plug the USB receiver into a free USB port on your Mac. Once plugged in, the USB receiver’s light should start blinking

  • Press the big Xbox logo button on the controller so it lights up green

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  • Press the button on the USB receiver

  • Press the connect button on the controller, which can be found at the top - in-between the left and right toggles

  • The top left quarter of the circle around the Xbox button should now light up, indicating you are the first controller connected

Now the controller and Mac are linked - so in the future if you want to connect again, all you need do is press the big Xbox logo button to get going. Told you it was simple!

3. Test the Controller

As with all things techy, there’s always loopholes. So, it’s important to test the connections to ensure the controller works before we embark upon a mobile-gaming-gallivant.

Go to ‘System Preferences’, ‘Xbox 360 Controllers’ and you’ll see a screen like below.

This is a control pad, which indicates whether all the buttons on the controller are working properly. That’s about all you can do on this, as well as shutting the controller down by clicking ‘power off’.

4. Configuring for multiple games on your Mac

We all have different tastes in games - some of us like sports and some of us like military, there’s no right or wrong (asides from Half-Life, that’s just awesome and it’s not up for debate).

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With these different games come different control configurations, which can get tedious when you only have one type of controller.

For full flexibility of use, there are many tools and apps available which allow you to play any game with any Mac compatible joystick or controller – even the ones that are not compatible with joysticks.

5. Use Joystick Mapper

Out of the many apps to choose from, Joystick Mapper is our pick. And at only $4.99 from the App Store, it’s real value for money – especially when considering the amount of effort it takes to develop such a complex tool.

Here’s how it works –

Once you download the Joystick Mapper app, you need to create a pre-set for your game preferences. To do this, open the app and click ‘Add new pre-set’.

How To Play Games On Mac With Xbox One Controller

Enter a name for future reference such as ‘My Game’, and for each joystick, click ‘Add a new joystick’.

Now that you’ve identified the joystick, you need to ‘bind’ joystick inputs to keyboard or mouse movements - which is easier than it sounds.

Click on ‘Add new bind’, and then ‘Scan’, and press the button of your game controller that you’d like to use. Next select a mouse or keyboard action, and that will ‘bind’ the chosen inputs.

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Simply repeat this process until you’ve bound all the buttons you’d like to use.

How To Make Bindings For Xbox 360 Controller For Mac Same As Unity Commands

If by chance you’re using a controller other than an Xbox 360 or Xbox One, you can replicate these actions and apply them to different controllers. To do this, simply click the ‘Clone’ icon in the top right corner. To put the pre-set into action, set a checkmark before the preferred pre-set/profile you’ve created for the game you’re about to play. Now, you’re good to go!

BUT – don’t close the Joystick Mapper app before starting the game, it needs to keep running to work. Simply select ‘cmd + H’ to hide the window.

Declutter your Mac to make more room for games

Remember, all of these processes won’t work as effectively if you have a messy Mac.

On average, there is a whopping 62GB of junk found on Macs, with jam-packed caches and folders full of useless documents cluttering the hard drive.

This considerably slows down the performance of your Mac, preventing quick and easy installations, and can even hinder the controller connectivity.

CleanMyMac X is an app dedicated to cleaning your Mac head-to-toe. It scans everything on the computer - even old folders that have been evading your wrath for years - identifying what needs to be removed.

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The Mac is inspected rigorously, and with its smart one-click clean-up, CleanMyMac sweeps away the unwanted rubbish to organize folders and speed up performance.

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Furthermore, CleanMyMac X is free to download. So, what are you waiting for? Download it for free here.

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